THE CARD PROJECT
GAME PLAY
GUIDE LINES
CARD LIST
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Available Cards:
| title |
effect |
cost |
border |
|
| amalgamation |
+2 turbines |
6 |
|
reserve |
| biomass |
+9 cloak, -5 spies |
7 |
|
reserve |
| crystallization |
+8 cloak, +5 vessel |
15 |
|
reserve |
| detonation |
-1 enemy turbine |
4 |
|
reserve |
| diffraction |
+6 cloak |
5 |
|
reserve |
| expansion |
+1 turbine |
3 |
|
reserve |
| shunt |
+6 cloak, 10 damage to enemy |
18 |
|
reserve |
| dry dock |
+20 vessel |
21 |
|
reserve |
| machine shop |
+3 vessel |
2 |
|
reserve |
| synergy |
+1 factory, +3 vessel, +1 enemy vessel |
6 |
|
reserve |
| union shop |
+3 vessel; this card cannot be discarded |
6 |
|
reserve |
| upgrade |
draw, discard, play again |
2 |
|
reserve |
| agency |
+1 academy |
3 |
|
reserve |
| atrophy |
6 damage |
5 |
|
reserve |
| blitz |
2 damage, play again |
2 |
|
reserve |
| resonator |
8 damage, -1 enemy turbine |
11 |
|
reserve |
| sever |
9 damage |
9 |
|
reserve |
| uncovered |
all players lose 6 spies |
0 |
|
reserve |
Reserved Cards:
| title |
effect |
cost |
border |
assigned to |
| circuit short |
all players lose 15 power |
0 |
|
floof |
| ops |
+8 vessel, +1 academy |
14 |
|
jtoomey |
| robotics |
+15 vessel |
16 |
|
squid |
| cloak & dagger |
10 damage, +4 cloak |
15 |
|
floof |
Completed Cards: ( view all
in order of submission )
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