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THE CARD PROJECT GAME PLAY GUIDE LINES CARD LIST |
It is the sixties. The space race is on -- two cultures are vying to reach ever further outward, grasping into the void. Each wants to win the race. Moreover, each wants to prove that their ideologies are the best, the only choice. It is the sixties. More specifically, it is 2062, and, unless you can complete your Faster Than Light (FTL) driven vessel first, you are going to be left in the dust as your enemy colonizes Alpha Centauri and permanently consigns you to this unfashionable planet. Snap to it. Just kidding: as yet, this project is unnamed. If fact, if you have any ideas, send them along. That's not what I've asked you here for, though. I need cards. If you're interested in trying your hand at designing some, take a look at the game play summary, the design guidelines, and, most importantly, the card list itself. Snap to it. :) |
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| copyright 1994-2008 John Toomey | ||